Ludo (from Latin "I play") is a board game for two
to four players, in which the players race their four "tokens" from
start to finish according to die rolls.
The game and its variants are popular in many countries and
under various names (and like other cross and circle games, Ludo is derived from the game Pachisi, originated in India
by the 6th century, but simpler).
Note: "Tokens"
can be colored wooden balls, marbles, or anything else that has a unique color.
Each player owns a color.
Game
Overview
Two, three, or four players may play. At the beginning of
the game, each player's four tokens are out of play and staged in one of the
corner areas of the board in the player's color (also known as the “Player's
Yard"). When able
to, the players will enter their tokens one per time on their respective
starting spot, and proceed to race
them clockwise around the board along the game track till they reach their “Home Column". A player
continues by racing tokens up the occupy all spots in his Home
Column. The rolls of a cube
die control the swiftness of the tokens, and entry to the Home
Column requires a precise roll from
the player. The first to bring all their tokens to the finish (Home
Column) wins the game. The others
often continue play to determine second, third, and fourth place finishers.
Rules
(Gameplay)
Each player has a Home Column of 4 spots with their color. In addition there
is a "shifted" spot with the same color - this is the 'START' spot.
Each player rolls the die, the highest roller begins the
game. Players alternate
turns in a clockwise direction.
To enter a token into play from its yard to its Start spot, a player must
roll a 6. If the player has no tokens yet in play and rolls other than a 6, the
turn passes to the next player. Once a player has one or more tokens in play,
he selects a token and moves it forward along the track the number of places
indicated by the die. Players must always move a token according to the die
value rolled; if no move is possible, the turn passes to the next player.
When a 6 is rolled, the player may choose to advance a
token already in play, or, may enter another staged token to its starting spot.
Rolling a 6 earns the player an additional or "bonus" roll in that
turn. If the additional roll results in a 6 again, the player earns an
additional bonus roll. If the third roll is also a 6, the player may not move
and the turn immediately passes to the next player.
Players may not end their move on a spot they already
occupy. If the advance of a token ends on a square occupied by an opponent's
token, the opponent token is returned to its owner's yard. The returned
token may only be reentered into play when the owner rolls a 6.
The winner is the first player who places
all
his tokens in his column.
Comes complete with the instructions, a wooden board and matching lid.
Great family game.